Posts Tagged ‘C++’

HTZ Reader

Written by Jaume. Posted in Personal

nacnac_logo A HTZ WebComic comic reader using the same server communications APIs as the official application, this is designed to learn the basics of  Blackberry OS 10 Cascades. It is programmed using a combination of C++ and Javascript.

[Kirubs] NacNac

Written by Jaume. Posted in Companies


This project is a game for children: in this case my work involved converting the iOS version, programmed in cocos2D-iPhone, to Android using cocos2D-x. This required transforming the entire obj-C a C++ code and adding certain utilities in order to adapt the project to the different android resolutions without difficulty.

BillardOnline 3D

Written by Jaume. Posted in Personal

It’s a project of a Billard Game in 3D, Actually only runs in player vs player. The target of this project was improve my C++ skills and learn more about 3D game development

Neural Network

Written by Jaume. Posted in University

As part of the university practice, I had to produce a neural network to predict certain basic problems. I implemented this neural network through a class in order to use it in all types of programmes and by adding the maximum amount of possible configurations, making it possible to save and restore the learning data of the neural network.


Written by Jaume. Posted in Companies

sitplus_logoSITPLUS is a free software (GNU GPL) framework whose main goal is to provide ludic-therapeutic activities for people with disabilities. It offers new forms of interaction based on computer vision, voice and other peripherals to produce a result in the form of image and sound. Inspired by the cause and effect applications, SITPLUS provides a tool for continuous and remote interaction, attainable to the majority of people with cognitive, sensory and physical disabilities.


Written by Jaume. Posted in Personal, University

This is a language compiler and virtual machine for a specific programming language. The language was designed by myself and by Fernando Arroba and was designed to provide a syntax and functionality similar to the one used by Div Games Studio but with the language addressed towards objects, in order to simplify complex projects. It was produced using Bison, Flex y C++.


Written by Jaume. Posted in Personal


This is a synchronised subbuteo-style football game in Cocoa touch, developed to learn more about this language and my basic knowledge of Obj-C. In the game, each player tracks the movement of the players in their team. Once all the players have tracked their movements, they run the programme to display the animation of what is happening. The winning player is the one who obtains the highest number of points, which can be won by scoring a goal in the opposite goal or by eliminating all the players of the other team.