Author Archive

[CREA-SI] SITPLUS

Written by Jaume. Posted in Companies

sitplus_logoSITPLUS is a free software (GNU GPL) framework whose main goal is to provide ludic-therapeutic activities for people with disabilities. It offers new forms of interaction based on computer vision, voice and other peripherals to produce a result in the form of image and sound. Inspired by the cause and effect applications, SITPLUS provides a tool for continuous and remote interaction, attainable to the majority of people with cognitive, sensory and physical disabilities.

Obj-Fenix

Written by Jaume. Posted in Personal, University

This is a language compiler and virtual machine for a specific programming language. The language was designed by myself and by Fernando Arroba and was designed to provide a syntax and functionality similar to the one used by Div Games Studio but with the language addressed towards objects, in order to simplify complex projects. It was produced using Bison, Flex y C++.

iXapes

Written by Jaume. Posted in Personal

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This is a synchronised subbuteo-style football game in Cocoa touch, developed to learn more about this language and my basic knowledge of Obj-C. In the game, each player tracks the movement of the players in their team. Once all the players have tracked their movements, they run the programme to display the animation of what is happening. The winning player is the one who obtains the highest number of points, which can be won by scoring a goal in the opposite goal or by eliminating all the players of the other team.

PyFCSolitari

Written by Jaume. Posted in Personal, University

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This is a game of solitaire for computers, using a Spanish card deck. A lecturer proposed this idea of using any available tools to create a game of solitaire for computers, using a Spanish card deck, as an end of course project.

Robots

Written by Jaume. Posted in Personal

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My first programme is a real-time military strategy game initially programmed in Div Games Studios and subsequently adapted to Fenix Project, the aim of which was to produce a game similar to Command & Conquer. The entire project was produced by me, including the graphics.